I want to go ahead of Father Time with a scythe of my own.
— H.G. Wells
The below timeline depicts the passage of events beginning in 4710 with the events chronicled in the adventure path Council of Thieves on to the present day. These events are a forwarding of Golarion's timeline wherein campaigns will take place across the thirty-year span, showing events in both the past and the future of Golarion's history.
Table of Contents
The Beast of Kirovosk Barrow is slain for a second time after the murder of Baron Gregordlain Krevoska. The Spire of the Barrows is destroyed by unknown forces and disappears into the lake. Peace returns to Kirovosk Barrow.
Westcrown falls into a state of turmoil and a demonic incursion is turned back by the Knights. Attempting to restore order, the Chelaxian naval armada is sent to instate martial law in Westcrown. Unknown forces unleash a storm of vengeance coupled with an earthquake at sea that sinks the Asmodeanaut, flagship of the armada, and decimates the Chelaxian fleet; thousands die. Westcrown declares its independence from Cheliax.
Surging with anti-diabolist fervor, a riot breaks out in the streets of Westcrown and hundreds of the city's native Tieflings are rounded up by posses of residents intent on removing all infernal influence from their city. Innocent men, women and children along with tiefling sympathizers are publicly executed. Before order can be restored, 467 tieflings have been murdered by the mobs.
Rumors of a mortal ascending to godhood spread from Ustalav. Word of the goddess Sem begins to spread across the Inner Sea, though the nature of her ascension is unknown. Followers of Desna receive visions in dreams regarding the gnomish deity's rise and her allegiance with their faith.
Queen Abrogail Thrune II of Cheliax sends 15,000 soldiers to the region of Westcrown to quell the rebellion and retake Westcrown. The forces engage with Rebel skirmishers along the Adivian River and are led into an ambush consisting of foreign soldiers from Andoran and Rahadouam. When the Chelaxian forces attempt to withdraw, they are cut off by Strix archers attacking from the air. The Chelaxian military suffers heavy losses, and less than a thousand survive the onslaught. The Free City State of Westcrown declares war on Cheliax along with the nations of Rahadouam and Andoran. This battle becomes known as the battle of Chalraka's Tears.
Maralictor Hightower meets with emissaries of the Knights of the Bleeding Rose in Westcrown. The Arbiter and Maralictor Hightower strike an accord in secret, offering assistance to the rebellion provided that they oust House Thrune from power and remove the cult of Asmodeus from Cheliax.
An infernal summoning designed to supplement the war effort goes awry in the city of Ostenso, unleashing a Thulgant on the city. The Order of the Pyre, led by Maralictor Hightower, defeat the creature and declare elements of House Thrune in Ostenso responsible for the deaths of hundreds of Chelaxian civilians. Lictor Rouen Strought perishes in the battle. The Order of the Pyre demands control of Ostenso be handed over to the Hellknights, and when resistance is given a brief but bloody battle quickly forces their demands to be met. Master of Blades Tros Gravhost assumes the mantle of Lictor. Ulysses is promoted to the rank of Master of Blades.
Queen Abrogail Thrune II brands the Order of the Pyre enemies of the state and demands their expulsion from the Hellknights. Lictors among each Order convene to determine the fate of the Pyre, threatening to cause a schism in the Hellknights and an internal conflict. To prevent an internal battle that the Hellknights can ill afford, Lictor Tros Gravhost defects the Order of the Pyre from the Hellknights, turning them into a rogue branch of the organization and allowing for stability among the remaining orders at the expense of their own reputation.
Andoran sends 8,000 soldiers across the Chelaxian border to occupy the city of Ostenso and ally with the Order of the Pyre in defense of Ostenso from House Thrune.
Molthune offers assistance to the rebellion of Westcrown against Cheliax, officially entering the war.
With public opinion turning on her and enemies surrounding Cheliax on all sides, Queen Abrogail Thrune II disappears. The Chelaxian government spins a tale of an assassination attempt by "Traitorous Westcrown" and officially declares the queen dead, however no corpse has been seen nor has a public funeral ceremony been performed. With no immediate heir, Duke Alvatas Thrune I assumes the title of Infernal Magister and King of Cheliax.
Chelaxian military forces suffer a humiliating loss in the battle of Avendor Field between Ostenso and Brastlewark in western Cheliax. General Kolgrath of House Henderthane is slain in battle; he is replaced by General Mirs Drovenge.
King Alvatas Thrune sends emissaries to the nations of Nex, Geb, Thuvia, Numeria and Varisia for aid.
The Aspis Consortium begins seeking trade relations with the gunsmiths of Alkenstar.
Leadership of the Order of the Pyre and the Knights of the Bleeding Rose meet for the first time to discuss the future of Cheliax and Westcrown. The Order of the Pyre is allowed to take up residence in the former headquarters of the Order of the Rack outside of Westcrown. Knights of the Pyre begin policing the streets of Westcrown.
The Free City of Westcrown establishes trade relations with Katapesh and Osirion.
The nation of Druma refuses requests by Andoran to join the war against Cheliax, insisting on remaining neutral in the conflict, though the Mercenary League sells military aid in a non-ideological arrangement. However, the dwarves of the Five Kings Mountains offer to send limited assistance to Andoran, and in the name of High King Borogrim the Hale, dwarven soldiers are sent to bolster the Andoran side of the Chelaxian border, but are under strict orders not to enter Chelaxian lands, only to aid in defense of Andoran.
The Black Sovereign Kevoth-Kul of Numeria agrees to lend aid to Cheliax under undisclosed terms. Emissaries from the reclusive Technic League head to Egorian along with a legion of Numerian barbarians to bolster the waning Chelaxian ranks.
The Chelaxian War reaches a lull. Attempts at diplomatic negotiations fail on all sides towards year-end and it becomes clear to those not involved in the conflict that the war has considerable time left in it.
The Aspis Consortium brokers a trade deal with the gunsmiths of Alkenstar, bringing open trade of firearms and clockwork technology to the Inner Sea. Rapidly, the Consortium's influence begins to expand across the Inner Sea region and the scope of the war changes in earnest.
Red Mantis assassins, presumably working under the employ of Cheliax, strike out against the Knights of the Bleeding Rose. Three key members of the order are slain, their souls imprisoned to prevent resurrection. The assassination of beloved heroes of Westcrown reignites anti-Chelaxian sentiments within the city.
The towns of Casomir and Antivas are claimed in fierce battles by the Chelaxian Rebellion adding much-needed farmlands to their resources.
Cheliax counter-attacks two weeks later, driven back by the rebels.
Moving to claim the town of Vilmair the allied forces of Westcrown are ambushed by Numerian barbarians and are forced to withdraw from the town. While they do not suffer heavy losses, it is the first clear defeat of the rebellion and a much-needed morale boost for Cheliax.
Two successive attempts at securing the town fail by the rebel army.
In an attempt to build fortifications in the Barrowood, rebel forces uncover a Chelaxian factory and slave camp. The reconnaissance team sent to investigate returns with horrifying stories of clockwork automatons the size of small houses being produced in the factory.
Westcrown forces move on the factory. The desperate battle to claim the factory and liberate the slaves is a costly, phyrric victory. It is discovered that of the two-thousand slaves kept on the factory grounds, all but 250 had been slain and their souls harvested by necromantic magic. The factory is claimed by the Westcrown military, but the significant losses lessen the army's presence in western Cheliax.
The town of Vilmair is destroyed in a seige by Chelaxian forces, killing thousands and displacing thousands more. The battle costs the rebellion and reveals Cheliax's new automaton army, proving that the factory discovered in the Barrowood was but one of many.
In light of the new automaton soldiers possessed by Cheliax, Westcrown begins to focus on production of their own automaton constructs in the factory claimed in Barrowood. Riflemen begin showing up in greater numbers on both sides of the war, rapidly changing the field of battle.
Numerian riders and clockwork soldiers cross into Andoran and clash with border forces, testing Andoran's defenses.
Diplomatic relations between Andoran and Westcrown are strained over debate on the rebellion's relations with the Hellknight Order of the Pyre. Master of Blades Ulysses Hightower participates in negotiations between the two powers, attempting to assuage concerns over Hellknight involvement. Andoran remains committed to the war effort, but maintains reservations about the Order of the Pyre.
Representatives from the kingdom of Razmiran call a meeting with elements of the Free City of Westcrown and the allied nations battling Cheliax. A summit is held in the city of Highhelm in Druma where the kingdom of Razmiran offers assistance to the rebellion in the form of clerics of Razmir to aid wounded soldiers on the battlefield and beyond. Andoran strongly opposes the alliance, citing the dictatorship of the country and rumors of cruelty and savagery surrounding the rule of their "God King" Razmir.
The alliance eventually agrees to accept aid from Razmiran, planning the creation of mobile battlefield triage centers across the warfront. Motions are made by Razmiran diplomats to try and ease tensions between their kingdom and the country of Andoran for the sake of the war effort.
It is ultimately decided that while Razmiran will aid the injured, they will not directly join the battles in an offensive capacity. However, they make it clear that the country supports the independence of Westcrown and freedom for Cheliax from the House of Thrune.
The year ends with a rising of tensions but a dulling of conflicts. The Chelaxian military recedes from its tide of offense and enters a defensive posture, while the resistance in Westcrown and their allies use this time to lick their wounds and plan for the coming resurgence of violence.
Emissaries from Razmiran begin discussions with representatives of Andoran about the potential for the construction of a mechanized transit system designed by brilliant Alkenstar engineers. The dwarves of the Five Kings Mountain strongly back the proposition. Andoran refuses to make an immediate decision and contemplates the repercussions while putting the proposition to a vote among its people.
In defiance of a thousand years of tradition, Queen Elvanna of Irrisen becomes the first queen in the history of the nation to remain on the throne of Irrisen for more than 100 years. Rumors spread about the failure of Baba Yaga to return to replace her daughter on the throne, and evidence points towards Elvanna having defeated her mother, with the legendary Dancing Hut of Baba Yaga shackled on display in the central courtyard of Whitethrone in Irrisen.
A prototype clockwork war machine designed in Egorian goes on a rampage through the city, demolishing the industrial district and claiming some 700 lives in the process before it is destroyed. The damage is blamed on insurrectionists and saboteurs tied to the rebels of Westcrown.
In Taldor, unseasonably cold weather is reported west of the town of Heldren where snow falls in the summer. Explorers to the region report an unusual increase in bandit raids. In light of the ongoing war and the remoteness of Heldren from the capitol of Taldor impedes any official investigation of the phenomenon for years.
Fleets of warships from Rahadoum and Andoran move on the Arch of Aroden. They are joined by warships from Nidal that cautch the remnants of Cheliax's naval armada in a pincer attack. The Chelaxian fleet is demolished and by month's end the Arch is controlled by rebel forces, freeing up travel out of the inner sea.
In reprisal for the defeat of their naval fleet, Cheliax launches a bold ground offensive in coordination with Isger on the country of Andoran. The two-pronged attack is backed by conjured devils and clockwork automatons that rampage across the countryside, burning cities and farmland as they go. Seven Andoran villages and two towns are reduced to rubble in the assault, and the Chelaxian forces are only driven back by the combined efforts of alliance.
In the aftermath of the attacks, Lictor Tros Gravhost and Master of Blades Ulysses Hightower are celebrated as heroes of Andoran for their direct assistance in driving back the fiendish legions of Cheliax. The Order of the Pyre is officially recognized as a sanctioned peace-keeping force within the borders of Andoran.
Firearms begin seeing heavier prominence in war with the battle of Leitmeir Pass in Cheliax. Rifleman support on the Chelaxian side of the conflict serves heavy losses to Rahadoum infantry caught in the Devil's Perch mountains. Andoran and the Free City of Westcrown step up their firearms acquisitions and seek import of gunsmiths from Alkenstar to produce their own arms natively.
The Knights of the Bleeding Rose reach out to Taldor and the Lands of the Linnorm Kings for support in the war effort. Taldor refuses to become involved in the conflict but the Linnorm Kings offer mercenary assistance to the Knights, lending 3,000 Ulfen warriors to the war effort at substantial cost.
Armies of Frost Giants, winter wolves and other cold creatures of the north march south from Irrisen and expand the country's frigid border by 50 miles. Emboldened by this successful initiative, Queen Elvanna's armies turn and march east into the realm of the Mammoth Lords, beginning a prolonged battle with these hardy barbarians and her monstrous legion.
A factory producing clockwork soldiers in Westcrown is brought to ruin by a localized earthquake. Divinations imply the use of magic to bring the structure down and Cheliax and its supporters are initially blamed. Several engineers working at the facility are not found in the aftermath.
The missing engineers from the clockwork factory are found burned alive in the market district of Westcrown a month later along with a warning etched in the stone that proclaims a call to end all technological advancement or to suffer the same fate. Investigations into the origins of the terrorists prove inconclusive.
Andoran agrees to the offer put forth by Razmiran after a prolonged debate in the nation's senate. The proposed Silver Line rail system begins construction, starting with train stations in the cities of Almas, Thronestep and Highhelm. The surge of laborers needed to complete the construction of such a massive undertaking proves to be an enormous boost to Andoran's already surging economy, bolstering the nation's growth.
The Westcrown resistance suffers crippling losses as Cheliax unveils years of clockwork research in conjunction with the Technic League of Numeria. Clockwork Goliaths first stride on to the field of battle, 45-foot tall war machines that serve as both front-line charge breakers and mobile siege engines with their 12-shot cannons. Rebel forces are pushed back to the city of Westcrown as Cheliax makes their most bold push yet to reclaim the port city.
At the same time as the ground assault a naval battle takes place at the Arch of Adoren when the Rahadoum is assaulted by three clockwork leviathans, aquatic clockworks that solely focus on sinking ships. Rahadoum loses nearly half of its wartime fleet and retreats from the arch, Andoran suffers lesser losses but loses a ship of veteran Eagle Knights.
The 30th decennial Jade Phoenix Tournament is held. While disruptive elements from the decade prior's tournament attempt to upset the competitions, the tournament concludes and Oniia, Zipacna Tlocdzucab Jukumari, Seriphos Kitojin, and "Posaria" are crowned champions.
Cheliax's armies march on the city of Westcrown with the largest single force yet. Sixty-thousand soldiers strong consisting of humans, clockworks and devils lay siege to the city. Westcrown is set ablaze and it becomes evidently clear that Cheliax does not intend to reclaim the city, but raze it to the ground.
The Order of the Pyre puts forth a valiant defense against the assault and in the early stages of the battle Lictor Gravhost is slain in melee combat against two clockwork goliaths. Even with the combined might of the Knights of the Bleeding Rose and Ulysses Hightower the city is overtaken and Chelaxian forces breach the outer walls.
The battle slowly turns in favor of the rebellion after a successful rally by Master of Blades Hightower and a brazen assault on the clockwork goliaths by the Order of the Pyre and the Knights of the Bleeding Rose working in concert with one-another. Gradually the Chelaxian forces are driven back and fall into retreat, but not after causing serious casualties and critical damage to the city of Westcrown, proving that the rebellion is not impervious to siege.
It is discovered in the aftermath that Lictor Gravhost's soul was captured by the Chelaxian forces and he is unable to be brought back to life. Ulysses Hightower is appointed Lictor of the Order of the Pyre.
With reconstruction of Westcrown continuing the war reaches another period of low activity. Border skirmishes and minor conflicts punctuate the month but quickly die down again.
Rahadoum meets with the leadership of the Knights of the Bleeding Rose in efforts to renegotiate the terms of their alliance. After the display of divine magic utilized during the battle for Westcrown in Calistril the previous year, the nation threatens to withdraw from the war unless Westcrown declares itself a secular nation and forbids the practice of all religion within the free city.
The Knights of the Bleeding Rose offer instead to send secular military forces to the Chelish colony of Kharijite to expel the Chelaxian presence within their country (a term that had been agreed upon originally as a post-war effort). Rahadoum reluctantly accepts this term and remains in the war.
A fleet of Andoran ships and newly constructed vessels from Westcrown sail to Rahadoum to remove Chelaxian influence from the colony of Kharijite on the northern tip of the country.
Taldor offers to enter the war and lend portions of its naval fleet to re-secure the Arch of Aroden in return for unrestricted access to the trade route. The alliance agrees to the terms and Taldane vessels sail to the arch to reclaim it from the clockwork leviathans that have prowled the waters since the previous year.
A concentrated effort between the alliance's naval forces battle the leviathan and destroy them, once more securing the arch for free travel and trade.
The Aspis Consortium constructs a sizable holding in the city of Almas in Andoran.
Elvanna's armies successfully enslave large portions of the Mammoth Lords' land, adding the power of their warriors to her own armies. Two of Elvanna's [i]Jadwiga[/i] are sent into this barbaric land to act as representatives of Irriseni law.
After several months of conflict, the colony of Kharijite is claimed by alliance forces and the Chelaxian command executed. The liberated region is returned to the governance of Rahadoum.
Using Kharijite as a staging ground, an assault on the city of Corentyn in Cheliax results in a strong victory for the rebellion as the city is liberated of Chelaxian influence.
Queen Elvanna sets her sights on the Land of the Linnorm Kings, launching a skirmishing offensive against the eastern border of their nation, testing defenses and resiliency of the people. Jarl Sveinn Blood-Eagle of Kalsgard mounts a counter-offensive, leading his armies and the armies of Trollheim into battle with that of Irrisen. Jarl Blood-Eagle's relentless thirst for war and desire to drive back the Irriseni forces before he makes the journey to Valenhall creates a uniting bond between the Ulfen that push back the initial vanguard.
A ship of engineers from Alkenstar is waylaid by a powerful storm off the north coast of Osirion, all hands aboard are lost. A group calling itself "The Children of Golarion" claim responsibility, spreading word through the Inner Sea. The Children also claim responsibility for the factory attack in Westcrown and the deaths of clockwork engineers. They warn about the dangers of the usage of firearms and clockwork automatons and promise to deliver swift punishment on any nation becoming beholden to them.
The Library of Volikraand in Alkenstar is set ablaze by the Children of Golarion, only a handful are killed in the fire but thousands of ancient tomes on architecture, engineering and smithing are lost forever.
The first fleet of warships constructed in Westcrown is completed. The vessels set sail for the Arch of Aroden to patrol its waters and keep the pass open to trade. Taxes are charged by both Rahadoum and Westcrown for use of the pass, though Taldor is allowed free access in and out of the pass for their aid in securing it. The increased revenue serves all nations involved well.
Viktor Vaughn-Uvarov steps down as high priest of Pharasma in Kirovok Barrow and retires to live in the countryside with his family.
Spies in Cheliax send word of experiments being performed within the country's borders on clockwork soldiers to grant them independent minds and thought. It is discovered that Cheliax has begun testing captured souls within construct bodies. The results have proven unfavorable, and evidence points to the prototype rampage in Egorian being the result of a harvested soul trapped in a metal body.
The first recorded snowfall in Westcrown in sixty-seven years heralds several increasingly cold winters in the Inner Sea.
After years of conflict, Jarl Sveinn Blood-Eagle is critically wounded in a battle with Queen Elvanna's armies and is pulled from the battlefield. Before he passes, he appoints Siegfried, son of Siegmund, as the new Linnorm King of Kalsgard. Sveinn's body is sent across the Arcadian Ocean to Valenhall with a contingent of his hirdsmen.
An Aspis Consortium ship making the journey from Avistan to Arcadia disappears when it strays too close to the desolate ruins of Azlant.
Jarl Siegfried of Kalsgard reignites the conflict with Irrisen and once more drives Elvanna's forces back beyond their western border. For a time, it seems that the surge of Irriseni aggression has ended.
Construction on the Silver Line rail stations in Almas, Highhelm and Thronestep are completed signaling the opening the Silver Line across the Inner Sea region. The first train disembarks without issue from Thronestep on Erastus 22nd and arrives in Almas the next morning to celebration.
Taldor officially withdraws from the war and returns to a neutral stance, however in recognizing the sovereignty of the nation of Westcrown they continue to secure the Arch of Aroden from "piracy" and foreign occupation.
The Aspis Consortium begins establishing trade routes to the "new world" of Arcadia across the Arcadian Ocean. Lucrative export and import as well as slave trade drives the organization to step up its efforts. All of the Inner Sea nations begin to look westward for opportunities for growth.
The first revolvers see use outside of the Mana Wastes. This revolution in handgun versatility and firepower continues to dramatically alter the face of war.
The Aspis Consortium establishes a stable trade route to Arcadia and begins shipping enslaved Arcadian natives across the ocean to Katapesh for sale.
Soldiers from Molthune sweep into Isger through the Deadwind Pass in the Menador Mountains to attack the city of Logas, an important weapons manufacturing hub for the Chelaxian military front. When the Molthune soldiers strike into a clockwork factory, they are horrified to discover diabolic constructs fusing the souls of lesser, bound devils and automaton frames into one nightmarish union. The soldiers destroy the factory but at a heavy loss, many not surviving the fighting retreat back to their homeland.
When word of the creations reaches the leaders of the rebellion, fears that Cheliax may be perfecting their intelligent constructs rise.
Temperatures across Avistan drop to an all-time low and most countries note record snowfall during the early winter months. Creatures native to northern Avistan are seen further south, endangering farmlands and travelers.
Dry, cool summers and strong lightning storms spark wildfires in the western fields of Westcrown. The fires burn uncontrolled and consume several farming villages. Refugees from these communities flock to the city of Westcrown, homless.
The wildfires come to an end but damage to Westcrown's agricultural holdings is grim. The country petitions for aid from Andoran and Rahadoum.
Returning to the capitol of Ustalav, Caliphas, Viktor Vaughn-Uvarov performs a favor for the Westcrown rebellion by brokering delivery of medical aid and weapons to the Knights of the Bleeding Rose. He is called into an emergency council meeting alongside Councilor Gideon Hightower. The details of the meeting are kept a secret by the government of Ustalav, however rumors of myriad fantastical nature quickly spread.
Viktor departs Caliphas for Kirovosk Barrow shortly following that meeting.
An assassination attempt on the life of Grand Prince Stavian III of Taldor is thwarted by the Ulfen Guard. The identity of the attempted assassin is revealed to the public be a Chelaxian imperial, however the truth behind the assassination attempt remains closely guarded and the spin of a "Devil-worshipping assassin" is used as political spin to bring the painful and economically damaging war with Cheliax back into favorable light in the people's eyes.
The true plot of the assassination remains a secret for years.
Clockwork proliferation spreads to Taldor in vast purchases of mechanical servants and handy-men to supplement a starved and exhausted lower class. With the arrival of clockwork laborers for unskilled tasks, Taldor institutes an unpopular draft of able-bodied men to join the military effort against Cheliax. Painted as "volunteer patriots" these conscripted soldiers are strapped with sword and shield and thrown into the middle of a bloody conflict they are not properly trained for.
Terrorist attacks by the Children of Golarion in Taldor and Andoran mark the beginning of a particularly violent period of anti-technological activism that spread across southern Avistan. Factories fabricating firearms and clockwork automatons are destroyed, workers murdered, and industry grinds to a halt as local governments struggle to apprehend the culprits. Towards the month's end the coordinated attacks cease and while a handful of disenfranchised poor were fingered for the attacks, the masterminds behind them remain to be revealed.
The city of Ridwan in Nidal is attacked by Molthune forces bent on taking the city. A prolonged siege ends after two weeks with the city falling to Moltune. Occupation of Ridwan is a precursor to a full-scale invasion of Nidal.
Nidal petitions Cheliax for direct aid in driving out Molthune from its borders. A token assistance is offered and beaten back by the Molthune military's strong grasp on the occupied city. Nidal orders a withdraw of its troops from the front lines until Cheliax offers more substantial assistance.
Taking advantage of the internal strife with its allies and vassal states, the Westcrown military and its allies stage a surprise attack on the nation of Isger. Led by the mercenary Ulfen from the land of the Linnorm Kings, battallions of Andoran soldiers and Westcrown cavalry coupled with their own clockwork soldiers (some salvaged from prior conflicts, others freshly created in Barrowood) move on a direct path of conquest through Isger to its capital city of Elidir.
The Knights of the Bleeding Rose directly assist in this attack, along with a pincer-offensive with mercenaries from Druma coming from the north. Within the month the city of Elidir falls to the sudden onslaught of military might. Hedvend VI, the steward of Isger is found dead in his palace, having committed suicide when the armies breached Elidir's walls.
Vassals of the House Thrune are rounded up and captured and occupying forces from Andoran are positioned around the capital. The soldiers are surprised to find citizens of Isger meeting them in the streets with cheering and open arms, many celebrating in the wake of moving battles that signaled the end of Isger's dependence on Cheliax.
Isger declares its independence from Cheliax and re-joins the war against its former ally. An interim military government is put in place by Andoran while the country re-stabilizes itself.
A Chelaxian legion marches northeast into Isger, plowing over the city of Logas on the fringes of Chitterwood. The Chelaxian army moves like a tidal wave northeast to the pass between the Aspodell and Nosam mountains where they clash with Isger forces back by Westcrown and Andoran armies. Both sides retreat from the conflict at the pass, but Cheliax remains positioned over Logas and reclaims a portion of Isger directly under Chelaxian rule.
A counter-offensive to reclaim Logas fails and Isger loses its southern reaches to Cheliax.
Reconstruction of Westcrown reaches a miltstone as the city's wall — not standing in completion since the time before the death of Aroden — is finished. For the first time in over a century the city of Westcrown has a fully defensible wall and battlements to repel invading forces.
Lictor Hightower proposes moving the headquarters of the Order of the Pyre from Westcrown to Absolom. After much debate within the order it is agreed that for the Order's larger plans to function as dreamed, they will need a more neutral base of operations. Concerned, the Knights of the Bleeding Rose attempt to dissuade Hightower from moving the Order's base out of Westcrown. Ulysses hears the plea, but ultimately chooses to ignore it and the move is planned for year's end.
Embittered by their loss of Isger, Cheliax pushes north to the border of Nidal and Molthune, finally driving the Molthune military out of Ridwan. Nidal once again pledges its support to Cheliax and rejoins the war.
The Order of the Pyre moves its center of operations to Absalom while maintaining a garrison in Westcrown. The Order sets up operations with the blessing of Lord Gyr of Absalom in the Precipice Quarter, vowing to return stability, law and order to the quarter.
Operating on intelligence from a Chelaxian spy, the Knights of the Bleeding Rose stage an attack on a Chelaxian prison containing POWs taken during the early years of the war. The Knights swiftly liberate the captives from the prison and return them to Westcrown.
Plague spreads like wildfire through Westcrown and it becomes apparent after many of the prisoners liberated from Cheliax are among the first to perish that the victory the Knights of the Bleeding Rose believed they had obtained was actually a Chelaxian plot to weaken the city.
Razmiran clerics are unable to quell the plague and local clerics are taxed to their limits handling inundations of sick and dying.
Victims of the plague begin to rise as zombies within the city of Westcrown, spreading a new and virulent curse that reanimates the corpses of those dead long before the plague. During the internal struggle with the sudden influx of undead, members of the Red Mantis Assassins once again move against key leaders of the Knights of the Bleeding Rose. Two influential members of the order are killed before the assassins are driven off.
The zombie plague of Westcrown ends when local heroes discover the source of the plague within the city and put an end to it. These heroes are awarded honorary nobility within the city and land on the central islands for their deeds. Some are offered positions among the Knights of the Bleeding Rose.
Exports of clockwork artifice from the city of Brighton in Ustalav brings some of the first cheap automated labor into popular use. These mass-produced clockworks are less expensive than their militarized variety from Alkenstar and quickly gain popularity in large commerce centers. Workers displaced by the appointment of automatons instead of flesh-and-blood laborers resent the rise of the automatons.
A meteor falls from the heavens, striking down in the Hold of Belzken in the Kodar Mountains. The impact sends a cloud of dust and debris miles into the sky, darkening western Belzken and most of eastern Varisia for months. As the debris cloud disperses through the atmosphere, global temperatures begin to drop dramatically.
The City of Wyvernsting is discovered to have been destroyed by the impact, not a single soul in the city survives. Earthquakes rock the region for the remainder of the month. Expeditions to the impact site to investigate the meteor discover an empty crater and no sign of the object of impact, however the impact crater curiously has become a magic-dead zone.
At the height of the Taldan civil war, a meteor drawn from the heavens descends on the capitol of Oppara in the dead of night, striking just west of the royal palace and devastating one-third of the entire city. The celestial impact and the resulting fires that spread through the capitol claim over fifteen thousand lives. In the immediate aftermath of the event, Queen-Regent Eutrophia Stavian and Admiral Maximillian Tomas order a cease-fire and an end to all aggression between their factions in order to respond to this crisis.
«Insert:Night of Ash and Fire Conclusion»
Recuperated from the Night of Ash and Fire, Queen Eutrophia Stavian re-asserts Taldor's military might and rejoins the Chelish Civil War on the side of Andoran and the Wiscrani people. Taldan warships enter the Inner Sea for the first time in years, signaling a resurgence of warfare on the open waters.
The rebellion proclaims the southwest of Cheliax as liberated territory. All lands south of the Barrowood, west to the Arcadian Ocean and east to the Adivian river are considered part of the Free Nation of Westcrown. The City of Westcrown proclaims that it has reclaimed its title as "the city of nine stars," forsaking its Chelish title of "the city of twilight" that was bestowed upon it following Aroden's death.
Governance of the nation is divided between the Knights of the Bleeding Rose and diplomats from Andoran and Rahadoum as an interim government. Discussion and debates over government reform carry on through the war.
Plagued by a series of unexplained murders, the city of Almas in Andoran falls under the terror of the "Demon of Almas," a nightmarish monster murdering seemingly random citizens. Through the efforts of the Eagle Knights and memorable allies Nuvo, Birch, and Seriphos the demon's true identity as a bone devil bound to an evil wizard's service is uncovered, and the unrightfully blamed Gargoyle, Wiirn, is exonorated after he aids to defeat the murderous creature and drive off his master.
In this month the first photograph in Golarion history is taken by a reporter of the Andoran Gazette utilizing the alchemical products of photo-reactive paper and flash powder. The first photograph depicts Seriphos, Birch and Nuvo standing with recently-rescued Chelish opera singer Nadira Basu-Sani, then Constable Delecroix and the gargoyle Wiirn outside of a Silver Line train boxcar just following their first encounter with the Demon of Almas.
Snow is reported to fall as far south as Absalom through the spring, and signs point to a year without a summer. Crops fail when planted and the year's harvest is expected to be minimal across much of the continent.
Temperautres drop to dangerously low levels through all of Avistan following a frigid summer. Abysmal harvests lead to widespread food shortages and riots.
After years of building her power and with temperatures worldwide dropping, Queen Elvanna begins a relentless attack on the Lands of the Linnorm Kings. Elvanna's brutal attacks raze entire villages on a warpath to the leaderless Trollheim. Within the month Trollheim has fallen and hundreds of miles of land once belonging to the Ulfen are claimed by Elvanna and her monstrous armies.
Golarion becomes coterminous with the planet Aucturn for several months, igniting elemental storms across Osirion that reveal long-forgotten tombs.
Ruby Prince Khemet III of Sothis marries a Chelish noblewoman, casting aside centuries of tradition among the Osirion ruling caste. This union cements a Chelish invitation to join the war of aggression against Andoran in efforts to cease Andoran raids on Osiriani slaving vessels. Khemet is criticized for having been swayed by his new bride, leveraging he and his country into an unprofitable and dangerous war.